Idle Superpowers Wiki

A few builds created by users of the Lutz Games discord.

Looking for more!

Note: some builds were made before 1.1. You are welcome to add but we would appreciate not grieving or adding unrelated powers. Also use the original timeline if not otherwise noted.

Progression distance terms for those that need them --->

Early: 0 - 800 (0-1 portable powers)
Middle: 700 - 1500 (2-3 portable powers)
Late: 1500 - 12k
End: 12k+
Sandbox: Escalation 35+

Progression Builds

~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~

Rad Bod (Early Game)

(0-2 portables) ~ by Threnody 28.12.2020
About --->

Concept: Maximize the damage on death affect of radiation body by dying and reviving very quickly.
Pros: Easy to put together, requires no portable powers, can kill rezorb on the very first run (Super Strength, Radiation Body, Telekinesis), requires next to no support powers, very fast, built in block penetration, is unnafected by stuns.
Cons: Slow to start since it only kills as fast as enemies can kill you. Slows after lvl 900 due to any source of hp (including gem vitality upgrades).

Challenge: Fragile
Stats: Dexterity is the only stat that benefits this build. vitality and hp hurt this build
Equipment: at level 10, turn off auto and get gear with regen (no vitality or hp)

Core Powers:
> Radiation Body
> Cyclone Spinning or Eagle Eyes

Utility Powers:
> One of: Force Field (best) or Phasing, Invisibility(this is needed to pass enemies with the Vampiristic power quickly.)

Damage Powers
> Dex/Acc/Max Dmg multipliers
> x100 Perfect Aim
> x10 Super Dexterity, People Locating, Telekinesis
> x5 Enhanced Hearing, Psychometry, Bone Manipulation, Cat Power, Wormhole Creation
> x3 Cockroach Power x2 Magnetism, Reptile Power

Undying Music Eagle (Mid Game)

(2/3 portables) ~ by Threnody 28.12.2020

Time Line
> Original

Challenge
> Yolo

Portable Powers
> Undying
> Music Waves

High Priority
> Eagle Eyes (or Cyclone Spinning)

Medium Priority
> Radiation Body or Pyrokinetic (for block penetration)
> Power Immunity or Out of Body (for stun immunity)
> Vit/HP/Dex/Accuracy stat multipliers

Low Priority
> Rage Agility
> Force Field

Decaying Bomb (Meme)

~ by IRXOSM 13.01.2021

Required Powers:
> Rage Strength
> Self Detonation
> Hydra Physiology
> Block Ignore (recommended Fire Breathing)
> Decay (challenge)

Recommended Powers
> Reptile Power
> High Death Regeneration
> Gold Control + Gold Body
> Knowledge Replication
> Str/Max dmg multipliers
> Regen multipliers

Powers To Avoid
> Necromantic
> God Power

Just no
> Undying
> Tentacles

Self Destruct (Mid game)

~ by Bee 20.12.2020

Challenge:
> Fragile

Core Powers: (Keep as portables if/when possible)
> Radiation Body: Main source of damage, deals 2x Max Damage on death, 50% block bypas
> Eagle Eyes: Major source of Min Damage, contributing to Max Damage. (Min Damage)

Secondary Powers:
> Reptile Power/Life Control: Faster Regen allowing for more rapid, while not giving extra max health
> Cockroach Power: Reduces max health by half
> Force Field: Allows for faster progression
> Cyclone Spinning: Multiplies dex-based damage by up to 6x

Power Types in order of importance --->

1. Accuracy/Dexterity: Boosts min and max damage through Eagle Eyes and Cyclone Spinning
2. Block Bypass: Allows you to hit enemies with 100% block for higher damage
3. Max Damage Multipliers
4. Max Damage Additives

Strategy --->

- Avoid Vitality and Max Health boosts at all costs
-- These cause longer regen times after death, and the dps from this build stems on dying rapidly
- At the highest level that you can reliably restock the shop, pause progress and get items from every set with Regeneration as secondary stat (Healing Headband, Healing Rapier, etc)
-- Try for Dex as main stat

Buff Build (Brrrt Update) (Mid to End game)

(2/3 portables) ~ by Threnody 20.12.2020

Time Line
> Original

Challenge
> Fat

Two Port version --->

Ports:
> Undying
> Clone Creation

Use free and one gem rerolls before level 50 for:
> Hyper Sensitivity
> Force Field
Use two gem rerolls after level 50 for:
> Radiation Body OR Pyrokinetic
do not take any other powers. (unless you are past 1502 and need to unlock Power Enhance.

Pre Constant version --->

Powers:
> Undying
> Clone Creation
> Hyper Sensitivity
> Force Field
> Radiation Body
> Gold Body
Optional Powers:
> Power Enhance
> Additional Limbs

For best results do not take any powers beyond those listed.
Once you are ready to end your run and work on power constant, buy vitality gear (minimum level 3300, higher is better)
See section 3.3 below for Power Constant unlock build.

Pushing to 20k+ version --->

Powers:
> Undying
> Clone Creation
> Radiation Body
> Power Enhance
> Additional Limbs
> Hyper Sensitivity
> Force Field
> Power Constant
> Gold Body
> Any two debuff reduction powers to counter Confusion Creation reducing your min damage to 0%

Optional Additional Powers:
> Photographic Reflexes
> Eagle Eyes
> Omnipresence

At this point it may be a good idea to read the pinned guide on the discord: "How to start universe resets:"

README --->

1. Only put points into dex and only take dex based gear. (Pick up some vit gear from level 3400+ before going for Power Constant unlock run, details in section 3.3 of this page)
2. Never take god power, stuns, confusion, or agi/speed/evade debuffs.
3. When you get stunlocked, wait a bit while you build up buffs, then press the botton to go to the next fight, this will trigger forcefield to one-shot the enemy for you.
4. If you slow down, buy gear and set the level to 3500 to build buffs again, then turn auto back on to slingshot once buffs have built up.
5. It is best to take no powers beyond the ones listed. This will allow you to push further before constant is unlocked, and will give less lag when pushing higher levels after it is unlocked.
6. Power Enhance is unlocked by having 25 powers at the same time, so you will need to use your power picks after beating 1502 to unlock it.
7. If Hyper Sensitivity is not in rotation and for some reason you are unable to change the date on your device, you can get 500 mastery each on Clone Creation and Additional Limbs in order to beat 1500.
8. 3500 is supposed to take a few minutes, this allows for a massive buff buildup that will slingshot you a couple thousand levels. If you are impatient, you can hold the right arrow for next level once your damage exceeds the enemies max hp. This will restart the fight triggering Force Field rapidly until you beat the level.

Powers Explained --->


> Undying (you will die and lose all buff stacks without this, some mastery here can sometimes make 3500 easier)
> Clone Creation (provides a dexterity buff which is the source of all your damage)
> Radiation Body or Pyrokinetic (block penetration, always important)
The three buff duration powers:
> Hyper Sensitivity (rotation power, you can set the date on your device backwards to unlock it if it's not currently available. 9th of June 2023 works.)
> Power Enhance (only available after 1502)
> Additional Limbs
(buff duration multipliers stack and provide 200x base duration multi together. this greatly increases the number of buffs you can have active at the same time)
> Force Field (triggers before combat starts. required for speed, slingshotting, and being able to ignore stunlocks.)
> Power Constant (required to avoid losing powers once you run out of chooseable powers. unlockable once you have 8 portable powers)
> Gold Body (gives gold based on damage dealt with attacks. needed to afford high level equipment for constant run and to 20k+)
> Super Resilience, Power Weaken, Immobility, Mobile Invulnerability, Power Immunity, Deflection (debuff reduction. unlikely to be needed outside of long runs beyond level 3500, not recommended before you have Power Constant)
> Photographic Reflexes (accuracy buff for faster buff stacking. needs Eagle Eyes to work)
> Eagle Eyes (only useful if you're running accuracy gear or have Photographic Reflexes
> Omnipresence (removes your evasion so you no longer need to be in fat challenge. unlocked by having 100% accuracy, this will happen on it's own once you do a run with Power Adaption)

Filler powers: (avoid additional powers if possible, if you must take extra powers for some reason, aim for these.)
> Rage Agility (only if you don't have force field yet)
> Powers with dex/accuracy (in that order) stat multipliers of 5, 10, 20 or 100 (these are really unnecessary and won't help much, but will not harm the build much and are okay filler powers while trying to get the above powers.



Punching Bag (Late to End Game)

(4 Portables) ~ by Rabios 10.01.2021

Challenge
> Fat

Portable Powers
> Cyclone Spinning
> Clone Creation
> God Power or Undying
> Anatomical Liberation or Power Enhance

High Priority
> Radiation Body
> Fire Breathing

Medium Priority
> Happy Strength
> All vitality upgrades

Strategy --->

Since its basically the 3 powers with infinite str self multiplying:
> Additional Limbs/Power Enhance for longer buff times
> Undying/God Power so you dont get cleared

Suggested Tips --->

1. Additional Limbs is good until you get Power Enhance.
2. Cyclone Spinning with Anatomical Liberation and Clone Creation get your dmg multiplier up too much with Additional Limbs giving longer buffs.
3. Slingshot by backing down to an enemy that's faster than you (One that drops your attack speed to 5%) then let your buffs build and then pause and go to your highest level and start again.
4. For this to work you have to take no stun or attack speed on getting hit reduction powers.
5. Damage and vitality reduction are bad as well.

Mimic Rage (Now viable only in escalations with strong willed and mind exchange locked)

(4-5 portables) ~ by Qwerty8192 and Timoxeline Barbebutenol 29.06.2021
About --->

Concept: Force all enemy damage to scale with their health and reflect that damage back.
Pros: you win.
Cons: you win.

Challenge: Mimicry

Core Powers:
> Radiation Body
> Power Constant
> Necromantic with a high mastery
> Music Waves and Happy Dexterity or Rage Strength and Happy Strength

Optional powers:
> Gold Body for gold
> More block penetration

> Force Field for faster levels

Punching Brick (Very Late to End Game)

A block-based buff build by Super Aardvark - 2022-01-20

This build is a variation on other buff builds by incorporating block multipliers. This can increase max damage by a few orders of magnitude, depending on mastery levels. This build does not require any Rotation Powers.

Notes--->

> Vitality and Strength Amplifiers are important.
> Mastery of all useful powers is important.

Gear
> Only Vitality matters.
> Strictly avoid Agility, Evasion, and Attack Speed.
Stats
> Buy Vitality and Strength.
> Do not buy Agility.

Challenge
> Yolo

Core Powers:
> God Power
> Happy Strength
> Power Enhance
> Additional Limbs
> Earth Control
> Clone Creation
> Pain Muscles
> Provoke
Also Required:
> Power Constant
> Power Immunity
> Mind Exchange or Strong Willed
> Block penetration (Radiation Body, Fire Breathing, or similar)

High Priority
> Golem Physiology
> Exponentialism
> Power Leech
> Jelly Body
> Impenetrateable Skin

Medium Priority
> Immobility
> Stone Body
> Metal Transformation
> Other Vit/Health/Str/Block/MaxDamage multipliers

Optional
> Rage Strength -- see Notes section above.
> Gold Body -- for more gold than you can ever use.
> Blind Rage -- moderate your Dexterity purchases and hunt high-evasion enemies for even more damage.
> Acid Generation -- block penetration for your block penetration.
> Anatomical Liberation -- adds a lot of power but makes regen-inversion deadly. If you get stuck on an enemy with Tainted Touch or Toxic Body, you'll need to go down a level, build up your buffs, and then try to blast past them.

Avoid
> Agility
> Attack Speed

Punching Glass (Very Late to End Game)

Punching Glass ~ by Chantag#7670 21.11.2021
If you do not have Omnipresence unlocked, do the Fat challenge. Otherwise, do the Yolo challenge and get Omnipresence as a core power.


Core Powers:
> Power Constant
> God Power (with high mastery) or Undying
> Out of Body and/or other powers with its effect
> Mirror Body, Glass Body, Provoke, and/or any other powers that give debuffs on hit or getting hit
> Power Immunity and/or any other powers that reduce negative buff durations on you.
> Omnipresence

Suggested Powers:
> Radiation Body and any powers with block penetration
> Force Field and any powers with its effect
> Exponentialism
> Power Leech
> Music Waves
> Happy Dexterity
> Eagle Eyes
> Cannibalism
> Any Vitality, Dexterity, Accuracy, Max. Health and Min. Damage Upgrades/Multis
> Any powers that buff the above stats on hit or getting hit
> Additional Limbs and any other powers that increase positive buff durations on you

Infinite Snowball (Late to End Game)

Infinite Snowball ~ by iNogle 27.09.2024
Core Powers:

> Power Constant
> Snowball Transformation
> God Power
> Hyper Sensitivity, Power Enhance, or Additional Limbs -- increase Snowball Transformation's buff duration. At low mastery, 2+ of these is preferred
> Mobile Invulnerability, Anatomical Liberation, Super Resilience,or Power Weaken -- decrease debuffs, mostly to break stuns. At low mastery, 2+ of these is preferred. Note that Power Immunity's debuff decrease doesn't scale with mastery, so it's not as good at higher stages
> Strong Willed or Mind Exchange to prevent attacking yourself. Strong Willed is slightly preferred for debuff negation
> Radiation Body or any power that ignores block

Suggested Powers:
> Unhittable -- getting hit less reduces the effect of Omni Negation and similar powers

> Balance -- with buff durations increased and debuff durations decreased, this will let you hit enemies with high evasion

Avoid:
> Force Field and any powers with its effect
> Omni Negation and any powers with its effect (for fighting on stage 3500)

Notes:
> With enough mastery, the duration of Snowball Transformation's buff will be hours, allowing you to essentially build it up forever

> If needed, go to level 3500 to build up Snowball Transformation's buffs

> This is a great build for increasing mastery once you have ~10 simultaneous masteries. It's not an especially fast build, but can be done with little to no prior mastery. If needed, do one run with multiple buff increasers and debuff decreasers. Once these are at high enough mastery, only one of each is needed, freeing up more space for mastery.

Decaying Zombie Midas Bomb (Post End Game)

Decaying Zombie Midas Bomb - by Soo#4259 08.07.2022
This build is for post end game runs as it requires very high mastery in Gold Control.


Requirements: Have at least 15k+ mastery in Gold Control minimum, 30k+ mastery recommended. High levels of Death Regeneration.

Challenge:
> Decay

Core powers:
> Gold Control
> Gold Body
> Radiation Body
> Power Constant
> Lactokinesis
> Hyper Sensitivity
> Phasing
> Necromantic

Suggested Powers:
> Any procedurals with the same effect as Gold Body
> Any powers that buff max damage (to speed up Stage 1)
> Siphon Punch (If you're struggling to live through Stage 1)

Avoid:
> Force Field (or any powers with the same effect)
> Any Vitality/Max Health Upgrades, Powers or Equipment
> Portable Equipment Upgrade
> Any Other Death Preventing Powers (God Power, Undying etc.)

Stage 1 (Build Up Phase)
The point of this is to stack buffs and get a large amount of gold using Gold Body. Turn auto off and stay at Level 1. The longer you run this stage, the further you will be able to go when you enter the stage 2. For this to work, you don't want high regen, only high agility (so buffs stack faster but this is optional) and powers that increase buff length and/or buff max damage.

Approximate Damage/Level Aims:
To reach level 100k, need e3000 max damage.
To reach level 1M, need e30000 max damage.
With e100000 damage, you can reach level 3M+.

Stage 2 (Push Phase)
Once you've built up enough gold, and thus max damage, you can turn auto back on and try to get powers/equipment to get your regen higher than your max health. Once your regen is higher than your max health, your superhero will instantly suicide, triggering the death effects of rad bod and dealing massive damage.

Finally, if you want to gain mastery on any other powers that you may want, simply use the core powers to get to as high a level as you wish and then take the powers you want mastery on and voila, free power mastery.

Max Gold And Then You Die (Post End Game)

~(7-8 portable powers) by VESREN 21.10.2023 (Based on Decaying Zombie Midas Bomb)
Challenge:
Decay (Negative regeneration required for Phase 3)
Core powers :
Phase 1 Turn off auto and stay at level 1 until you have "enough" gold.
  • e2000 to make level 30,000 (It takes about an hour in Phase 3)
  • e3000 to make level 100,000 (It takes many hours in Phase 3)
  • e30000 to make level 1,000,000 (It takes many days in Phase 3)

Tip: Use the "Max" shop upgrade button in this phase when you have e1500 or so gold, this will give you about 700 items in the shop.

This phase can take a bit of time the first time you use this build if you don't have high mastery on the core powers. Use the Buff Build above to gather enough Universe Stones until you have 7 Simultaneous Masteries. That way you only have to do the slow build up once and you can get the mastery for the core powers up to 100,000.

This phase can be much too slow if you don't have high Death Regeneration or if your Max Health is too low compared to your regeneration (since you need to rebuild your buffs each time you die). Siphon Punch or Vampiristic can eliminate this problem. You can also buy Vitality upgrades until you have enough live to get your buffs high. (20-30 million Max Health should be enough)

Phase 2 This is a short transition phase. After you have built up as much gold as you want turn auto back on.

The main goal here is to find regeneration equipment so that your regeneration is higher than your max health. Level up the shop a bit and hide common equipment to look for regeneration equipment without max health or vitality boosts. You can also level up your regeneration with powers, but you need to get lucky with the random powers offered.

Phase 3 As soon as your regeneration is higher than your health you have entered phase 3. The negative regeneration instantly kills you.

Radiation Body or Self Detonation is triggered doing massive damage.

Notes If Simultaneous Mastery is higher than 7 you can add more powers to help with Phase 1, or get lucky and add some with regeneration boost in Phase 2.

To get Mastery in powers that break Phase 3 simply add the powers right before you time travel. Avoid Max Health and Vitality boosts early(Upgrades, Vitality Multi, Vitality Amplifier) - Though if you buy the right high-level equipment your regeneration will be large enough to support very high Max Health. Avoid Portable Equipment or remember to buy equipment without regeneration before Time Travel. (You can also buy equipment in Phase 1, but Phase 1 goes much faster with high-level attack speed equipment.) Right after time travel from a high level, it will take a very long time for the gold display to show the right numbers. You can fix that by restarting, or simply look at your Max Damage Stats to know if you are ready for Phase 2.

Experimental Builds

~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~

These builds are just ideas! They will be moved accordingly once properly tested.

Kaboom (Experimental, past End Game)

~ by IRXOSM 24.08.2022

Required
> VERY HIGH MASTERY (50k+) Head Explode
> HIGH MASTERY (3k+) Poison Emission
> > + attackcharges powers

High Priority
> Radiation Body
> Balance + Super Memory + buff duration powers
> Power Constant


Challenge/Achievement Builds

~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~

Pacifist (Challenge)

Passive-ist ~ by Lukass 28.12.2020

Required:
> Undying
> Music Waves
> Cyclone Spinning

Suggested:
> Radiation Body (for block pen)
> Forever Young (max hp for music waves)
> God Power (free stats)

Super Jumper (Achievement)

I Can Fly! ~ (2.84 sec) by FinallySoulless 10.01.2021

Required Powers
> Exponentialism
> Force Field
> Power Leech
> Music Waves

High Priority
> God Power
> Eagle Eyes
> Necromantic
> Immobility
> Jelly Body

Medium Priority
> Perfect Aim
> Forever Young
> Super Vitality
> Size Change

Low Priority
> Enhanced Hearing
> Wormhole Creation
> People Locating
> Matter Ingestion
> Elastic Body
> Plant Manipulation
> Underwater Breathing
> Vacuum Adaption
> Poison Tears
> Psychometry

All challenges plus God Power, Power Constant, and Power Adaption unlocks

~by Threnody 08/07/2023

challenges:

Revenge of the naked guy, Fat, Yolo, Fragile, Zombie, Annoying, Dumb, Among the gods:
> These are trivial and can be done with most normal builds. (assuming the build reaches the required level normally)

Unpredictable and Pacifist:
> Any normal build works, if the build uses Eagle Eyes, replace it with Cyclone Spinning.

Paralyzed, Mimicry, and Decay:
> Use the rad bod build listed above.
> For Paralyzed; buff build is much quicker, but requires three portable powers.

Unpopular:
> This can be done relatively easily when transferring to a new build after unlocking the second or third port (assuming you have not taken any of the needed powers before). Best time to do it is likely when moving to a buff build that can function very well of few powers.
Since you can't reroll in this challenge, it may be worthwhile doing a few quick practice runs to level 20 taking bad powers off the list. This is not a hard challenge.

Dice:
> Survive as far as you can on portables alone, than take powers one at a time till you start making decent progress again.

Just some guy and Just some rich guy:
> These are easy challenges that just rely on spending exp or having portable equipment.
> Just some guy can be completed by the time you can afford two portable powers. (be sure to use alternate timeline)
> To reach 1503 in these challenges for achievements and power unlocks, you need portable equipment from around level 20,000.

God power unlock:

Best method is to use buff build and portable equipment sometime after unlocking blood.
Can be done as early as a couple hours into the game, but it is not a very useful power pre-escalation aside from unlocking power constant.

Inefficient early method:
> Have 2 portable powers (spare time energy dumped (buy max) into gold multi and passive gold)
> Take 2 x20 gold powers as portable
> Turn auto off, time travel. (optional, after killing 10 enemies at level 1 you unlock a power, can reroll to get a 3rd x20 or better gold multi power.)
> In options, set warn only on godlike. (and show only godlike if you want) upgrade the shop till you get at least the 100T upgrade (should be under a minute of passive income) (you can export save at this point if you want to)
> Use an autoclicker to spam restock. May take a few tries, you can level to 20 and time travel, or import your save to try again if you need to.

Power constant unlock:

Requirements:
> 8 portable powers
> Portable equipment with vit from level 3300 or higher
> Time energy upgrades: Sublevel multi, Overkill, Overkill limit
> autostory.

Timeline: Either, but original is slightly better.
Challenge: Yolo provides a slight benefit, but none are required.

Portable Powers:
> Music Waves
> Eagle Eyes
> Radiation Body
> Exponentialism
> God Power
> Power Leech
> Force Field
You are expected to be missing at least one of Power Leech and Exponentialism at first, fill remaining portable slots with:
> Perfect Aim
> Jelly Body
> Forever Young

Method: Buy vit and grab powers as quick as you can. The power list is sorted with your most frequently chosen powers at the top. If you've ever used the undying music eagle build, the top couple of powers should tend to be the more useful ones.
A failed first run is not uncommon and will likely unlock Power Leech and/or Exponentialism.

Power adaption unlock

requires having 50 powers at once:
> 23 powers from story gained in run
> 24 portable powers
> 3 powers from blood


These builds are a product of fans and do not reflect the developers intentions on how the game is meant to be played.