Idle Superpowers Wiki

Power symbols[]

(best in full view)

All powers have certain symbols and colors that mean something, color means stat and symbol means how it is affects a stat.

Certain White symbols are not calculated as the white can completely changes the meaning.

[1]Colors:

Red is the strength stat

Super Strength

Super strength

Orange is the vitality stat.

Fear Vitality

Fear vitality

Yellow is the dexterity stat.

Happy Dexterity

Happy dexterity

Lime is the agility stat.

Rage Agility

Rage agility

Blue is the evasion stat.

Fly

Fly

Violet is the regeneration stat.

Super Regeneration

Super regeneration

Hot pink is the maximum damage stat.

Reptile Power

Reptile power

Dark orange is the minimum damage stat.

Eagle Eyes

Eagle eyes

Macaroni yellow is the maximum health stat.

Size Change

Size change

Dark green is the block stat.

Acid Generation

Acid generation

Cyan is the attack speed stat as well as attackcharge and also possibly experience.

Aerodynamic

Aerodynamic

Dark cyan is the accuracy stat.

Contemplation

Contemplation

White is miscellaneous. (Needs more research)

Light cyan is the experience multiplier stat.

Omniscience

Omniscience

Gold is the gold multiplier stat.

Gold Creation

Gold creation

Symbols:[]

Upgrade

Four arrows means multiplier of a stat except for gold and experience and could also mean increasing max evasion or accuracy.

(Multiplies [stat] by [#])

(Increases max [%stat] by [#]%)

Super Strength

Super strength

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Orb-direction

A circle within a circle outline and an arrow cut out of the circle means multiplier of gold or experience

(Multiplies [stat] by [#])

Omniscience

Omniscience

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Punch-blast

A fist surrounded the color of a stat means when hitting or getting hit or kill you get a multiplier.

( [#]% chance to multiply [Character] [stat] by [#] for [#] seconds on [ hit/ getting hit/ kill] )

Clone Creation

Clone creation

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Strong

A person flexing their biceps means that for every health point a stat is increased.

(Increase [stat] by [#] for every health point)

Happy Vitality

Happy vitality

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Health-normal

A plus symbol means that for every missing health point of you (rage) or missing percent of the enemy’s health (fear) a stat is increased.

(Increases [stat] by [#]% for each missing % of the enemy's health) (fear)

(Increases [stat] by [#] for each missing health point) (rage)

Rage Strength

Rage strength

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Drop

A drop of liquid means on hit there is a chance that the hit damages the enemy for a percent of either his max health or current health.

( [#]% chance to damage enemy for additional [#]% of his [max/curr] health on hit)

Poison Emission

Poison emisson

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Health-decrease

A plus symbol with three down arrows in it means you damage the enemy for a percent of your missing health each second

(Damage enemy for [#]% for each of your missing health points every second)

Music Waves

Music waves

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Fluffy-trefoil

Three swirls off a main body means that it increases a stat by a percentage of another stat

(Increase [stat] by [#]% of [stat])

Aerodynamic

Aerodynamic

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Drop

A hand next to a sword means that there is a chance you could remove the enemy’s equipment.

([#]% chance to remove all equipment of the enemy on hit)

Magnetism

Magnetism

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Stoned-skull

A skull with blunt head trauma means it will make the enemy's stat 0 (stun) or negative (Regen).

Stun: ([#]% chance to stun enemy for [#] seconds on hit {[#]s cooldown})

Regen: ([#]% chance to make [player] Regeneration negative for [#] seconds on [player] hit)

Electrokinesis

Electrokinesis

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Hammer-break

A hammer with a cracked square means that there is a chance to ignore a percentage of the enemy’s block.

([#]% chance to ignore [#]% of enemy's block)

Bone Manipulation

Bone manipulation

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Steam-blast

A blast of air means that a stat is multiplied on you missing the enemy.

([#]% chance to multiply your [stat] by [#] for [#] seconds on miss)

Kinesokinesis

Kinesokinesis

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Flying-trout

A flying fish means if the enemy cant fly (flying fish=fly) evasion is multiplied.

(if the enemy can fly multiply evasion by [#])

Vacuum Adaption

Vacuum Adaptation

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Misdirection

An abundance of arrows means that there is a chance the enemy could attack themselves.

([#]% chance that the enemy attacks himself)

Elastic Body

Elastic body

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Growth

A large white upwards arrow means that it multiplies the duration of a buff.

(Multiplies the duration of [+/-] buffs on you by [#]%)

Additional Limbs

Additional limbs

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Fluffy-swirl

A cyclone swirl means it multiplies a stat when you evade

([#]% chance to multiply your [stat] by [#] for [#] seconds on evade)

Balance

Balance

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Smoke-bomb

A smoke bomb means that you damage the enemy for a stat when you evade

([#]% chance to damage the enemy for [#]% [stat] when you evade)

Cyclone Spinning

Cyclone spinning

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Shield-reflect

A shield reflection an arrow means some of the taken damage will be reflected back to the enemy.

([#]% chance to damage the enemy for [#]% of damage when getting hit)

Visible reflection

Pyrokinetic

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Two-coins

Two coins mean that it increases a stat for how much gold or exp you have.

(Increases [stat] by [e/g]^[#])

Gold Control

Gold control

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Middle-arrow

An arrow with a shockwave means you'll attack directly after getting hit

([#]% chance to directly attack after getting hit)

Teleportation

Teleportation

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Fangs-circle

A bite means that you can heal for a percent of damage on hit.

([#]% chance to heal for [#]% of damage on hit)

Vampiristic

Vampiristic

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Armor-downgrade

A shield with a down arrow means that it multiplies the duration of buffs on the enemy

(Multiplies the duration of [+/-] buffs on the enemy by [#]%)

Dehydration

Dehydration

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Heart-minus

A heart means many things but it can mean you cant be tricked into attacking yourself or having damage being reflected back to you, (Red) you can remove others powers, (white) or your powers cant get removed or adapted (orange).


Red (You can't be tricked into attacking yourself or getting your damage reflected back to you)

white ([#]% chance to remove a power of the enemy on hit {to a minimum of 1})

orange (Your powers cannot get removed, Your powers cannot get adapted)

Power Constant

Power constant

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Fast-arrow

A fast arrow Means activating something at the start of fight, it can be attack charge which is attacking immediately, (cyan) attacking for a percent of min damage, (orange) or remove one of the enemy’s powers. (White)


Cyan (At start of fight, attackcharge + 1 {Attack first})

Orange (At start of fight, hit enemy with [#]% of min. damage)

white (Remove a power of the enemy at start of fight {to a minimum of 1})

Removal Aura

Removal aura

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Token

A single coin means that a percent of damage is turned into gold on hit.

([#]% chance to get [#]% of damage added as Gold on hit)

Gold Body

Gold body

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Telefrag

A tombstone means when you get a negative buff the enemy is damage for a percent of min damage

(When you get a negative buff, damage the enemy for [#]% of min. damage)

Tactic Genius

Tactic genius

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Crowned-skull

A crowned skull means when on revive a stat is multiplied (color) or on fatal hit a chance to heal for health (white).

Color (Multiplies [stat] by [#]% for [#] seconds on reviving after death)

white ([#]% chance to set Health to [#]% of [curr/Max] Health after getting a fatal hit)

Hydra Physiology

Hydra physiology

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Robber-mask

A robber mask means it multiplies a stat by an amount of powers of a character (color) or to steal powers (white)

Color (Multiplies [stat] by [#]x the amount of powers the [character] has)

white ([#]% chance to get a random power of the enemy after killing him)

Power Leech

Power leech

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Explosion-rays

An explosion means you damage the enemy on death.

(Damage the enemy for [#]% [stat] when you die)

Radiation Body

Radiation body




  1. Colors