Attributes[]
Strength increases your Damage and Block
Vitality increases your Health, Regeneration, and Block
Agility increases your Attackspeed and Evasion
Dexterity increases your Minimum Damage and Hit Chance
Derived Stats[]
Max. Damage is calculated by adding Base (0), Strength, and Min. Damage
Max. Damage = [0 + Min. Dmg + (2 * Str)]
Min. Damage is calculated by adding Base (5) and Dexterity
Min. Damage = [5 + (Dex / 2)]
Attack Speed is calculated by adding Base (1) and Agility
Attackspeed = [1 + (Agi / 100)]
Attacks/sec = Log2(2 * attackspeed)
Max Health is calculated by adding Base (20) and Vitality
Max Health = [20 + (100 * Vit)]
Block is calculated by adding Base (0), Strength, and Vitality
Block = (0 + (Str / 10) + (Vit / 2))
Block% = 100 / (Block + 100)
.
Accuracy is calculated by adding Base (100) and Dexterity, and dividing by the enemy's evasion. Hit Chance has a min of 5% and a max of 95%
Accuracy = (100 + Dex)
Hit Chance = Accuracy / (enemy's evasion)
Evasion is calculated by dividing the enemy's accuracy, by the sum of Base (100) and Agility. Dodge chance has a min of 5% and a max of 95%.
Evasion = [100 + Agi]
Dodge chance = 1 - ((enemy's hit) / evasion)
Regeneration is calculated by adding Base (1) and Vitality
Regen/sec = [1 + (Vit / 10)]. Regen/sec while you're dead starts out at 10 times this and can be improved. Enemies do not regen while you're dead.