Idle Superpowers Wiki

Attributes[]

Strength increases your Damage and Block

Vitality increases your Health, Regeneration, and Block

Agility increases your Attackspeed and Evasion

Dexterity increases your Minimum Damage and Hit Chance

Derived Stats[]

Max. Damage is calculated by adding Base (0), Strength, and Min. Damage

  • Max. Damage = [0 + Min. Dmg + (2 * Str)]

Min. Damage is calculated by adding Base (5) and Dexterity

  • Min. Damage = [5 + (Dex / 2)]

Attack Speed is calculated by adding Base (1) and Agility

  • Attackspeed = [1 + (Agi / 100)]
  • Attacks/sec = Log2(2 * attackspeed)

Max Health is calculated by adding Base (20) and Vitality

  • Max Health = [20 + (100 * Vit)]

Block is calculated by adding Base (0), Strength, and Vitality

  • Block = (0 + (Str / 10) + (Vit / 2))
  • Block% = 100 / (Block + 100).

Accuracy is calculated by adding Base (100) and Dexterity, and dividing by the enemy's evasion. Hit Chance has a min of 5% and a max of 95%

  • Accuracy = (100 + Dex)
  • Hit Chance = Accuracy / (enemy's evasion)

Evasion is calculated by dividing the enemy's accuracy, by the sum of Base (100) and Agility. Dodge chance has a min of 5% and a max of 95%.

  • Evasion = [100 + Agi]
  • Dodge chance = 1 - ((enemy's hit) / evasion)

Regeneration is calculated by adding Base (1) and Vitality

  • Regen/sec = [1 + (Vit / 10)]. Regen/sec while you're dead starts out at 10 times this and can be improved. Enemies do not regen while you're dead.